Stella Project

by Hossein Najafi

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Character Development

Character Rendering: Choosing the Right Render Engine

July 25, 2019August 3, 2019

I finally made a tough decision by migrating my core 3D pipeline from Maya to Houdini. The major reasons were: […]

Character Development

Character Modelling: From Photogrammetry to Hair Grooming

July 2, 2019June 22, 2020

Step 1. Data Cleaning in ZBrush As explained in previous post, a 3D mesh is generated out of either “Photogrammetry” […]

Technical Notes

VFX Pipeline – Planning and Preparation for Houdini Assets

July 1, 2019August 3, 2019

This text explains the procedure I am planning to go through for planning, managing and preparing a solid vfx pipeline […]

Backstage

3D Laser Scanning

September 6, 2018August 3, 2019

My second option for digitising my actors was 3D Laser Scanning. I wanted to experiment all available options to choose […]

Backstage

Photogrammetry

September 5, 2018August 3, 2019

In order to digitise the actors, I had two major options: photogrammetry and 3d laser scanning. Photogrammetry is a tedious […]

Backstage

Production Team

February 2, 2018August 3, 2019

An amazing enthusiastic and talented team helped on the production days. Below movie is a dedication to this fabulous group.

Technical Notes

Mocap Data Cleaning

February 1, 2018August 3, 2019

After recording motion capture data, they have to be cleaned so all noises and disturbing data would be pruned. My […]

Backstage

Motion Capture

January 31, 2018August 3, 2019

In this video, I explain my experience on working with Motion Capture technology at AUT Mocap Lab.

Backstage

Storyboarding

December 3, 2017August 3, 2019

In this video, William Tab, our storyboard artist and Timothy Haryadi, my 1st AD (first assistant director) explain the storyboarding […]

Backstage

Casting

November 15, 2017August 3, 2019

In this video, I explain my approach and attitude towards casting and how I cast my actors.

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