Character Rendering: Choosing the Right Render Engine
I finally made a tough decision by migrating my core 3D pipeline from Maya to Houdini. The major reasons were: […]
I finally made a tough decision by migrating my core 3D pipeline from Maya to Houdini. The major reasons were: […]
Step 1. Data Cleaning in ZBrush As explained in previous post, a 3D mesh is generated out of either “Photogrammetry” […]
This text explains the procedure I am planning to go through for planning, managing and preparing a solid vfx pipeline […]